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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-121-1/+2
* fix server buildPerttu Ahola2011-07-251-0/+2
* Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola2011-07-241-0/+123
* merged fix to decapitated trees; other bugs now existsPerttu Ahola2011-07-241-1/+6
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| * Attempt to fix the big bug. Now server either stops sending map or mapgen sta...Perttu Ahola2011-07-211-1/+6
* | extended content-type rangePerttu Ahola2011-07-231-12/+12
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* initial steps in doing content type extensionPerttu Ahola2011-07-021-44/+15
* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-261-1/+1
* more reorganizing of map codePerttu Ahola2011-06-261-1/+1
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-4/+18
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-181-1/+3
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-1702/+5
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-0/+3
* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-051-1/+2
* Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind o...Perttu Ahola2011-06-021-20/+68
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| * Slightly better texture coordinates for fencesCiaran Gultnieks2011-05-311-10/+24
| * Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks2011-05-301-20/+54
* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-311-2/+2
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* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-241-0/+132
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-44/+58
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-0/+77
* Fixed a temporary solution of server shutting down to an assert(0) when a too...Perttu Ahola2011-05-031-3/+11
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-241-45/+12
* ...Now the tesselation should actually workPerttu Ahola2011-04-241-5/+1
* Optimized smooth lighting calculation codePerttu Ahola2011-04-241-213/+126
* cleaned the smooth lighting code a bitPerttu Ahola2011-04-241-29/+169
* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-241-1/+6
* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-241-81/+91
* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...Perttu Ahola2011-04-241-19/+170
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-231-3/+9
* Removed IrrlichtWrapperPerttu Ahola2011-04-221-7/+2
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-6/+27
* support for format 0 and 1 mapsPerttu Ahola2011-04-111-0/+6
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-2/+4
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-2/+14
* now the server buildsPerttu Ahola2011-04-041-0/+5
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-3/+16
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-184/+184
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-66/+125
* commit before some more radical changesPerttu Ahola2011-04-031-0/+56
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-4/+4
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-0/+4
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+1
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-6/+6
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-181-21/+6
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-6/+6
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-141-1/+1
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-131-1/+2
* now it works nicelyPerttu Ahola2011-02-111-5/+5
* fully working i guessPerttu Ahola2011-02-111-28/+15