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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-2/+4
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-2/+14
* now the server buildsPerttu Ahola2011-04-041-0/+5
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-3/+16
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-184/+184
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-66/+125
* commit before some more radical changesPerttu Ahola2011-04-031-0/+56
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-4/+4
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-0/+4
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+1
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-6/+6
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-181-21/+6
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-151-6/+6
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-141-1/+1
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-131-1/+2
* now it works nicelyPerttu Ahola2011-02-111-5/+5
* fully working i guessPerttu Ahola2011-02-111-28/+15
* new texture stuff quite workingPerttu Ahola2011-02-111-10/+11
* fixes toward mingw compatibilityPerttu Ahola2011-02-101-1/+1
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-43/+147
* bug-fixin'Perttu Ahola2011-02-081-19/+95
* mapgen stuffPerttu Ahola2011-02-051-1/+1
* nicer looking waterPerttu Ahola2011-02-041-5/+51
* water drawing glitch fixPerttu Ahola2011-02-041-8/+40
* a little backwards compatibility with coalPerttu Ahola2011-02-031-0/+17
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-011-0/+3
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-0/+11
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-25/+40
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-39/+34
* backing up some stuffPerttu Ahola2011-01-261-1/+1
* commentsPerttu Ahola2011-01-261-0/+8
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-49/+25
* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-10/+10
* Mainly some texture tweakingPerttu Ahola2011-01-241-2/+2
* small fixes here and therePerttu Ahola2011-01-241-0/+2
* OMG! Main Menu!Perttu Ahola2011-01-231-2/+11
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-33/+292
* old water removed, some fixes here and therePerttu Ahola2011-01-171-5/+6
* commit before messing with waterPerttu Ahola2011-01-171-2/+9
* generate-time lighting optimizationPerttu Ahola2011-01-151-40/+47
* just backuppin' a working mapblock.cppPerttu Ahola2011-01-151-9/+23
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-151-0/+18
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-4/+4
* oops, forgot some test code inPerttu Ahola2010-12-271-4/+0
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-0/+5
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-261-9/+14
* working goodPerttu Ahola2010-12-261-3/+3
* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-231-38/+44
* organizing stuff.Perttu Ahola2010-12-211-4/+77
* Cracking blocks while diggingPerttu Ahola2010-12-211-28/+22