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* Remove liquid_finite and weatherproller2014-04-181-5/+0
* Actually fix weatherkwolekr2013-11-171-1/+2
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-161-2/+1
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-8/+1
* Weather backward compatibilityproller2013-08-021-0/+3
* Weather supportproller2013-07-271-0/+5
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-1/+2
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-041-0/+22
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-231-1/+0
* Implement node timersdarkrose2012-07-231-0/+20
* Optimize headersPerttu Ahola2012-06-171-1/+3
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* WIP node metadata, node timersKahrl2012-06-031-1/+4
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-291-2/+10
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-106/+3
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-21/+10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-3/+0
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-291-13/+11
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-291-37/+31
* Node definition namesPerttu Ahola2011-11-291-0/+4
* GameDef compilesPerttu Ahola2011-11-291-6/+8
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-2/+4
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-291-2/+2
* mobv2Perttu Ahola2011-10-151-66/+0
* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-121-4/+8
* Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola2011-07-241-0/+5
* more reorganizing of map codePerttu Ahola2011-06-261-6/+9
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-23/+102
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-181-2/+2
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-129/+8
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-051-0/+4
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-54/+53
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-101-1/+2
* new object systemPerttu Ahola2011-04-101-0/+2
* now the server buildsPerttu Ahola2011-04-041-2/+6
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-9/+30
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-11/+45
* commit before some more radical changesPerttu Ahola2011-04-031-17/+4
* Revert mapgen to best working version (2)Perttu Ahola2011-04-031-4/+3
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-021-1/+28
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-0/+2
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-89/+201
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-1/+2
* old water removed, some fixes here and therePerttu Ahola2011-01-171-5/+27
* generate-time lighting optimizationPerttu Ahola2011-01-151-1/+2
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-261-1/+2
* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-231-0/+16