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* 6d facedirRealBadAngel2013-03-231-49/+114
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-6/+6
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-021-0/+26
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-20/+29
* Fix tile MaterialType to make sense and make lava surface be shader'd lower l...Perttu Ahola2012-12-021-8/+4
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-021-4/+11
* ShaderSource and silly example shadersKahrl2012-12-021-0/+6
* Fix mesh glitches on MapBlock boundariesPerttu Ahola2012-11-271-2/+2
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-211-1/+40
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-0/+1
* Add desynchronize_mapblock_texture_animation setting and improve minetest.con...Perttu Ahola2012-06-161-4/+10
* Node texture animationPerttu Ahola2012-06-161-1/+53
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-311-2/+2
* Tune smooth lighting a bitPerttu Ahola2012-05-201-2/+10
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-081-0/+17
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-372/+596
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-53/+30
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-23/+53
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-2/+58
* GameDef compilesPerttu Ahola2011-11-291-32/+37
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-16/+22
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-1/+6
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-181-1/+35
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-151-2/+2
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-3/+4
* made shadows less bluePerttu Ahola2011-07-241-1/+1
* merged jungle and bluish shadowsPerttu Ahola2011-07-231-6/+21
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-231-6/+21
* | extended content-type rangePerttu Ahola2011-07-231-7/+7
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* more reorganizing of map codePerttu Ahola2011-06-261-5/+1
* mapgen stuffPerttu Ahola2011-06-251-1/+3
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+789