index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mapblock_mesh.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)
you
2017-08-28
1
-184
/
+146
*
Use crack animation on all tile layers (#6104)
Dániel Juhász
2017-08-28
1
-5
/
+4
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
1
-5
/
+2
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
1
-4
/
+4
*
Code modernization: src/m* (part 2)
Loic Blot
2017-08-19
1
-76
/
+60
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
1
-0
/
+1
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
1
-0
/
+1
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
1
-8
/
+4
*
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-26
1
-20
/
+12
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
1
-10
/
+6
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
1
-6
/
+1
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
1
-1
/
+1
*
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
1
-34
/
+24
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
1
-212
/
+313
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
1
-30
/
+24
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
1
-37
/
+11
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
1
-1
/
+4
*
Use fabs() instead of abs() (#5141)
Dániel Juhász
2017-01-30
1
-2
/
+2
*
Fix after hardware node coloring (#5114)
Dániel Juhász
2017-01-27
1
-4
/
+4
*
Add smooth lighting for all nodes
number Zero
2017-01-24
1
-1
/
+1
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
1
-116
/
+147
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
1
-13
/
+12
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
1
-2
/
+1
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
1
-14
/
+10
*
Mapblock mesh: Fix updateFastFaceRow tiling issue
obneq
2016-08-18
1
-18
/
+13
*
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-26
1
-9
/
+19
*
Dont make fastface if tile is not seamless
RealBadAngel
2016-02-21
1
-2
/
+3
*
Mapblock mesh: Eliminate meshgen lags
RealBadAngel
2016-02-16
1
-6
/
+0
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
1
-65
/
+113
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
1
-53
/
+9
*
Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-07
1
-8
/
+11
*
Change i++ to ++i
David Jones
2015-08-25
1
-5
/
+5
*
Fixed minimap memory leak
Břetislav Štec
2015-07-27
1
-0
/
+1
*
Fix relief mapping issues
RealBadAngel
2015-07-16
1
-6
/
+2
*
Clean-up Minimap code
kwolekr
2015-07-08
1
-26
/
+6
*
Add minimap feature
RealBadAngel
2015-06-27
1
-0
/
+28
*
Automated whitespace error fix for last commit
est31
2015-06-14
1
-1
/
+1
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
1
-67
/
+59
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
1
-6
/
+6
*
Optimise MapBlockMesh related functions
gregorycu
2015-02-23
1
-9
/
+17
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
1
-3
/
+4
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
1
-3
/
+2
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
1
-2
/
+3
*
Fix potential out-of-bounds array index
Craig Robbins
2015-01-16
1
-3
/
+3
*
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-14
1
-3
/
+9
*
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2015-01-10
1
-2
/
+1
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
1
-2
/
+2
*
Increase performance of getLight() by at least 2x
Craig Robbins
2014-12-10
1
-2
/
+2
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
1
-7
/
+11
[next]