index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mapblock_mesh.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
1
-13
/
+18
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
1
-2
/
+3
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
1
-34
/
+32
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
1
-1
/
+1
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
1
-3
/
+5
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
1
-0
/
+51
*
Node highlighting.
RealBadAngel
2014-09-17
1
-25
/
+57
*
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
1
-27
/
+17
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
1
-10
/
+7
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
1
-16
/
+16
*
Speedup mapblock_mesh
RealBadAngel
2014-07-17
1
-76
/
+30
*
Faces shading fixes
RealBadAngel
2014-07-07
1
-71
/
+27
*
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...
Perttu Ahola
2014-07-06
1
-0
/
+4
*
Fix regression in light calculation
sapier
2014-06-30
1
-1
/
+4
*
Minor fix in check order
sapier
2014-06-23
1
-49
/
+51
*
Speedup getTileInfo by up to 30%
sapier
2014-06-23
1
-4
/
+8
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
1
-7
/
+26
*
Unite nodes shaders.
RealBadAngel
2014-06-15
1
-22
/
+11
*
Fixed wrong node texture rotation for facedirs 5 and 7
MetaDucky
2014-04-23
1
-2
/
+2
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
1
-12
/
+9
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
1
-23
/
+33
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
1
-2
/
+12
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
1
-3
/
+5
*
Shaders rework.
RealBadAngel
2013-12-03
1
-33
/
+28
*
Prevent shaders from being created when disabled
kwolekr
2013-11-17
1
-11
/
+15
*
Fix remnants of s32 enable_shaders
Kahrl
2013-09-04
1
-1
/
+1
*
Dont crash if facedir > 23
PilzAdam
2013-08-10
1
-4
/
+5
*
Fix crack overlay for animated textures
Kahrl
2013-08-05
1
-7
/
+26
*
Fix light issue in 6d facedir.
RealBadAngel
2013-07-21
1
-3
/
+41
*
Clean up bumpmap code a bit
kwolekr
2013-07-12
1
-28
/
+31
*
Fix many formspec menu bugs
sapier
2013-07-07
1
-2
/
+1
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
1
-2
/
+49
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
1
-51
/
+30
*
Remove useless recalculation of bounding box (mapblock_mesh)
Esteban I. Ruiz Moreno
2013-06-18
1
-1
/
+0
*
Removed a redundant step which degraded performance
sweetbomber
2013-06-15
1
-2
/
+1
*
Remove 'Meshbuffer ran out of indices' limitation
Kahrl
2013-05-06
1
-5
/
+8
*
Add option to use texture alpha channel
kwolekr
2013-04-23
1
-1
/
+3
*
6d facedir
RealBadAngel
2013-03-23
1
-49
/
+114
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
1
-6
/
+6
*
Update Copyright Years
Sfan5
2013-02-24
1
-1
/
+1
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
1
-1
/
+1
*
Try to add a bit of topside brightness when not using shaders
Perttu Ahola
2012-12-02
1
-0
/
+26
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
1
-20
/
+29
*
Fix tile MaterialType to make sense and make lava surface be shader'd lower l...
Perttu Ahola
2012-12-02
1
-8
/
+4
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
1
-4
/
+11
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
1
-0
/
+6
*
Fix mesh glitches on MapBlock boundaries
Perttu Ahola
2012-11-27
1
-2
/
+2
*
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...
Perttu Ahola
2012-07-21
1
-1
/
+40
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
1
-0
/
+1
*
Add desynchronize_mapblock_texture_animation setting and improve minetest.con...
Perttu Ahola
2012-06-16
1
-4
/
+10
[prev]
[next]