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Server-optimized Minetest 5.6.0
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path:
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src
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mapblock_mesh.cpp
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Author
Age
Files
Lines
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
1
-6
/
+6
*
Optimise MapBlockMesh related functions
gregorycu
2015-02-23
1
-9
/
+17
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
1
-3
/
+4
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
1
-3
/
+2
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
1
-2
/
+3
*
Fix potential out-of-bounds array index
Craig Robbins
2015-01-16
1
-3
/
+3
*
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-14
1
-3
/
+9
*
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2015-01-10
1
-2
/
+1
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
1
-2
/
+2
*
Increase performance of getLight() by at least 2x
Craig Robbins
2014-12-10
1
-2
/
+2
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
1
-7
/
+11
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
1
-13
/
+18
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
1
-2
/
+3
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
1
-34
/
+32
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
1
-1
/
+1
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
1
-3
/
+5
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
1
-0
/
+51
*
Node highlighting.
RealBadAngel
2014-09-17
1
-25
/
+57
*
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
1
-27
/
+17
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
1
-10
/
+7
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
1
-16
/
+16
*
Speedup mapblock_mesh
RealBadAngel
2014-07-17
1
-76
/
+30
*
Faces shading fixes
RealBadAngel
2014-07-07
1
-71
/
+27
*
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...
Perttu Ahola
2014-07-06
1
-0
/
+4
*
Fix regression in light calculation
sapier
2014-06-30
1
-1
/
+4
*
Minor fix in check order
sapier
2014-06-23
1
-49
/
+51
*
Speedup getTileInfo by up to 30%
sapier
2014-06-23
1
-4
/
+8
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
1
-7
/
+26
*
Unite nodes shaders.
RealBadAngel
2014-06-15
1
-22
/
+11
*
Fixed wrong node texture rotation for facedirs 5 and 7
MetaDucky
2014-04-23
1
-2
/
+2
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
1
-12
/
+9
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
1
-23
/
+33
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
1
-2
/
+12
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
1
-3
/
+5
*
Shaders rework.
RealBadAngel
2013-12-03
1
-33
/
+28
*
Prevent shaders from being created when disabled
kwolekr
2013-11-17
1
-11
/
+15
*
Fix remnants of s32 enable_shaders
Kahrl
2013-09-04
1
-1
/
+1
*
Dont crash if facedir > 23
PilzAdam
2013-08-10
1
-4
/
+5
*
Fix crack overlay for animated textures
Kahrl
2013-08-05
1
-7
/
+26
*
Fix light issue in 6d facedir.
RealBadAngel
2013-07-21
1
-3
/
+41
*
Clean up bumpmap code a bit
kwolekr
2013-07-12
1
-28
/
+31
*
Fix many formspec menu bugs
sapier
2013-07-07
1
-2
/
+1
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
1
-2
/
+49
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
1
-51
/
+30
*
Remove useless recalculation of bounding box (mapblock_mesh)
Esteban I. Ruiz Moreno
2013-06-18
1
-1
/
+0
*
Removed a redundant step which degraded performance
sweetbomber
2013-06-15
1
-2
/
+1
*
Remove 'Meshbuffer ran out of indices' limitation
Kahrl
2013-05-06
1
-5
/
+8
*
Add option to use texture alpha channel
kwolekr
2013-04-23
1
-1
/
+3
*
6d facedir
RealBadAngel
2013-03-23
1
-49
/
+114
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