Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 | 1 | -1/+0 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||||
* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 | 1 | -6/+6 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||||
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 | 1 | -9/+17 |
| | | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined | ||||
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵ | Craig Robbins | 2015-02-11 | 1 | -3/+4 |
| | | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem | ||||
* | Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵ | Craig Robbins | 2015-02-11 | 1 | -3/+2 |
| | | | | | | "enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f. | ||||
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵ | Craig Robbins | 2015-02-11 | 1 | -2/+3 |
| | | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem | ||||
* | Fix potential out-of-bounds array index | Craig Robbins | 2015-01-16 | 1 | -3/+3 |
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* | Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵ | TriBlade9 | 2015-01-14 | 1 | -3/+9 |
| | | | | hardcoded values). | ||||
* | Removed superfluous facedir check in mapblock_mesh.cpp | Craig Robbins | 2015-01-10 | 1 | -2/+1 |
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* | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 | 1 | -2/+2 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||||
* | Increase performance of getLight() by at least 2x | Craig Robbins | 2014-12-10 | 1 | -2/+2 |
| | | | | | | | Leads to the following increases: getSmoothLight() approx. 40% increase getTileInfo() approx. 25% increase MapBlockMesh::MapBlockMesh() 25-30% | ||||
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 | 1 | -7/+11 |
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* | Fix smooth lighting (ambient occlusion) | Craig Robbins | 2014-11-22 | 1 | -13/+18 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||||
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 | 1 | -2/+3 |
| | | | | | CNodeDefManager::get() VoxelManipulator::addArea() | ||||
* | Optimise getTileInfo() | Craig Robbins | 2014-11-21 | 1 | -34/+32 |
| | | | | | getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster | ||||
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 | 1 | -1/+1 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||||
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 | 1 | -3/+5 |
| | | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised | ||||
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 | 1 | -0/+51 |
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* | Node highlighting. | RealBadAngel | 2014-09-17 | 1 | -25/+57 |
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* | Pass light sources in blue channel of vertex color instead of decoded light ↵ | RealBadAngel | 2014-08-21 | 1 | -27/+17 |
| | | | | | | for all special drawtypes. Plus some style fixes and optimizations. | ||||
* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 | 1 | -10/+7 |
| | | | | from shaders. | ||||
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 | 1 | -16/+16 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||||
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 | 1 | -76/+30 |
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* | Faces shading fixes | RealBadAngel | 2014-07-07 | 1 | -71/+27 |
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* | Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵ | Perttu Ahola | 2014-07-06 | 1 | -0/+4 |
| | | | | a0f78659f31abd) | ||||
* | Fix regression in light calculation | sapier | 2014-06-30 | 1 | -1/+4 |
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* | Minor fix in check order | sapier | 2014-06-23 | 1 | -49/+51 |
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* | Speedup getTileInfo by up to 30% | sapier | 2014-06-23 | 1 | -4/+8 |
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* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | 1 | -7/+26 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 | 1 | -22/+11 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||||
* | Fixed wrong node texture rotation for facedirs 5 and 7 | MetaDucky | 2014-04-23 | 1 | -2/+2 |
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* | Pass pointer to nodedef directly to avoid recalculation in quite often ↵ | sapier | 2014-04-06 | 1 | -12/+9 |
| | | | | called function | ||||
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 | 1 | -23/+33 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||||
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 | 1 | -2/+12 |
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* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 | 1 | -3/+5 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 | 1 | -33/+28 |
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* | Prevent shaders from being created when disabled | kwolekr | 2013-11-17 | 1 | -11/+15 |
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* | Fix remnants of s32 enable_shaders | Kahrl | 2013-09-04 | 1 | -1/+1 |
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* | Dont crash if facedir > 23 | PilzAdam | 2013-08-10 | 1 | -4/+5 |
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* | Fix crack overlay for animated textures | Kahrl | 2013-08-05 | 1 | -7/+26 |
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* | Fix light issue in 6d facedir. | RealBadAngel | 2013-07-21 | 1 | -3/+41 |
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* | Clean up bumpmap code a bit | kwolekr | 2013-07-12 | 1 | -28/+31 |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 | 1 | -2/+1 |
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* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 | 1 | -2/+49 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 | 1 | -51/+30 |
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* | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno | 2013-06-18 | 1 | -1/+0 |
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* | Removed a redundant step which degraded performance | sweetbomber | 2013-06-15 | 1 | -2/+1 |
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* | Remove 'Meshbuffer ran out of indices' limitation | Kahrl | 2013-05-06 | 1 | -5/+8 |
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* | Add option to use texture alpha channel | kwolekr | 2013-04-23 | 1 | -1/+3 |
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* | 6d facedir | RealBadAngel | 2013-03-23 | 1 | -49/+114 |
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