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* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-311-2/+2
* Tune smooth lighting a bitPerttu Ahola2012-05-201-2/+10
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-081-0/+17
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-372/+596
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-53/+30
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-23/+53
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-2/+58
* GameDef compilesPerttu Ahola2011-11-291-32/+37
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-16/+22
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-0/+1
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-1/+6
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-181-1/+35
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-151-2/+2
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-3/+4
* made shadows less bluePerttu Ahola2011-07-241-1/+1
* merged jungle and bluish shadowsPerttu Ahola2011-07-231-6/+21
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-231-6/+21
* | extended content-type rangePerttu Ahola2011-07-231-7/+7
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* more reorganizing of map codePerttu Ahola2011-06-261-5/+1
* mapgen stuffPerttu Ahola2011-06-251-1/+3
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+789