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path: root/src/mapblock_mesh.h (follow)
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* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-1/+2
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-111-2/+1
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-1/+2
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+4
* Node highlighting.RealBadAngel2014-09-171-0/+15
* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-061-2/+2
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-1/+6
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-3/+3
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-2/+3
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Node texture animationPerttu Ahola2012-06-161-0/+6
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-102/+118
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+8
* GameDef compilesPerttu Ahola2011-11-291-1/+3
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-1/+1
* Made dark places tint slightly in bluePerttu Ahola2011-07-231-0/+4
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+143