Commit message (Expand) | Author | Age | Files | Lines | |
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* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 | 1 | -2/+3 |
* | Optimize headers | Perttu Ahola | 2012-06-17 | 1 | -1/+1 |
* | Node texture animation | Perttu Ahola | 2012-06-16 | 1 | -0/+6 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 | 1 | -4/+4 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 | 1 | -102/+118 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 | 1 | -0/+8 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 | 1 | -1/+3 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 | 1 | -1/+1 |
* | Made dark places tint slightly in blue | Perttu Ahola | 2011-07-23 | 1 | -0/+4 |
* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc... | Perttu Ahola | 2011-06-17 | 1 | -0/+143 |