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* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-1/+0
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-291-2/+4
* Soft node overlay (#5186)Dániel Juhász2017-04-211-19/+38
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-171-0/+6
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-16/+41
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-4/+4
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-7/+8
* Mapblock mesh: Allow to use VBORealBadAngel2016-02-261-0/+2
* Use vertices with tangents only when its needed.RealBadAngel2016-02-151-1/+12
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-11/+0
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-071-3/+3
* Fixed minimap memory leakBřetislav Štec2015-07-271-3/+5
* Add minimap featureRealBadAngel2015-06-271-0/+7
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-2/+4
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-1/+2
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-111-2/+1
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-1/+2
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-0/+5
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+4
* Node highlighting.RealBadAngel2014-09-171-0/+15
* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-061-2/+2
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-1/+6
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-3/+3
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-021-2/+3
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Node texture animationPerttu Ahola2012-06-161-0/+6
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-102/+118
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+8
* GameDef compilesPerttu Ahola2011-11-291-1/+3
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-1/+1
* Made dark places tint slightly in bluePerttu Ahola2011-07-231-0/+4
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+143