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* Optimize headersPerttu Ahola2012-06-171-1/+1
* Node texture animationPerttu Ahola2012-06-161-0/+6
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-102/+118
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+8
* GameDef compilesPerttu Ahola2011-11-291-1/+3
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-1/+1
* Made dark places tint slightly in bluePerttu Ahola2011-07-231-0/+4
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+143