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Server-optimized Minetest 5.6.0
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mapgen.cpp
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Author
Age
Files
Lines
*
Fix compile error (MSVC2010).
Ilya Zhuravlev
2013-02-07
1
-1
/
+1
*
Add flag string settings, flat map option
kwolekr
2013-02-06
1
-1
/
+21
*
Make mapgen factory setup more elegant, add mapgen_v6.h
kwolekr
2013-01-23
1
-78
/
+99
*
Use a string identifier for a mapgen instead of version
kwolekr
2013-01-21
1
-14
/
+15
*
Removed Mapgen V7 for now
kwolekr
2013-01-21
1
-191
/
+0
*
Finish and clean up mapgen configuration
kwolekr
2013-01-21
1
-67
/
+146
*
Clean up EmergeManager, do initial work on Mapgen configuration
kwolekr
2013-01-21
1
-56
/
+76
*
Readded and optimized mapgen V6
kwolekr
2013-01-21
1
-32
/
+16
*
Add initial Lua biomedef support, fixed biome selection
kwolekr
2013-01-21
1
-6
/
+9
*
The new mapgen, noise functions, et al.
kwolekr
2013-01-21
1
-75
/
+367
*
L-System treegen
RealBadAngel
2012-12-30
1
-168
/
+2
*
Fix trees growing into any type of node
Ilya Zhuravlev
2012-11-23
1
-1
/
+2
*
Replace pow() with multiplikation to improve speed
PilzAdam
2012-11-02
1
-1
/
+1
*
Attempt to fix flying gravel and dirt
Perttu Ahola
2012-09-01
1
-2
/
+3
*
Smooth transition to the desert biome.
Sergey Gilfanov
2012-09-01
1
-1
/
+3
*
Remove trenches from map generator (cyisfor) (glitches: read below)
darkrose
2012-07-21
1
-6
/
+7
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
1
-17
/
+5
*
Tune mapgen
Perttu Ahola
2012-04-07
1
-7
/
+15
*
Tune desert beaches
Perttu Ahola
2012-04-07
1
-6
/
+9
*
Add deserts to map generator
Perttu Ahola
2012-04-07
1
-10
/
+58
*
Tune mapgen a bit
Perttu Ahola
2012-04-07
1
-2
/
+2
*
Tune cave generation
Perttu Ahola
2012-04-02
1
-1
/
+1
*
Improve caves more
Perttu Ahola
2012-04-02
1
-83
/
+83
*
Some completely crapshit coding to make caves more varied
Perttu Ahola
2012-04-01
1
-96
/
+146
*
Generate beaches
Perttu Ahola
2012-03-29
1
-8
/
+11
*
Generate blobs of dirt and gravel in stone
Perttu Ahola
2012-03-29
1
-2
/
+37
*
Add blockseed to on_generated
Perttu Ahola
2012-03-28
1
-2
/
+14
*
Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
1
-33
/
+33
*
Tune caves
Perttu Ahola
2012-03-27
1
-3
/
+1
*
Fix deep ground cave generation a bit
Perttu Ahola
2012-03-27
1
-4
/
+6
*
Fix mapgen block_is_underground heuristic
Perttu Ahola
2012-03-27
1
-3
/
+1
*
Tune mapgen
Perttu Ahola
2012-03-27
1
-13
/
+47
*
Re-implement and re-tune mapgen v2
Perttu Ahola
2012-03-27
1
-332
/
+799
*
Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-03-27
1
-69
/
+0
*
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...
Perttu Ahola
2012-03-27
1
-39
/
+9
*
Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...
Perttu Ahola
2012-03-27
1
-0
/
+28
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
1
-0
/
+5
*
Fix tree generation density for different mapgen chunk sizes
Perttu Ahola
2012-03-27
1
-5
/
+10
*
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
1
-7
/
+18
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
1
-148
/
+152
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
1
-2
/
+1
*
Make map generator more responsive
Perttu Ahola
2011-11-29
1
-1
/
+1
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
1
-1
/
+1
*
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
1
-29
/
+49
*
Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
Perttu Ahola
2011-11-29
1
-1
/
+1
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
1
-113
/
+127
*
GameDef compiles
Perttu Ahola
2011-11-29
1
-5
/
+9
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
1
-0
/
+1
*
mobv2
Perttu Ahola
2011-10-15
1
-0
/
+2
*
Fixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23
1
-1
/
+1
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