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* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-211-0/+11
* Biome dust: Revert fix that added dust to mod structures (#7464)Paramat2018-06-191-10/+0
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-081-1/+2
* Biome dust placement: Improve comments, re-order some linesParamat2018-06-041-4/+9
* Biomemap: Simplify code of recent commit (#7398)Paramat2018-06-021-8/+5
* Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat2018-06-021-0/+14
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-201-2/+0
* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-291-4/+9
* Biome-defined dungeon nodes: Use faster biome calculationparamat2018-04-261-1/+1
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-071-39/+42
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-051-2/+3
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-091-16/+16
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-091-2/+2
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-031-4/+6
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-261-22/+4
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-131-2/+0
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-151-3/+3
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-101-10/+3
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-171-1/+10
* Move files to subdirectories (#6599)Vitaliy2017-11-081-0/+1140