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path: root/src/mapgen/mg_biome.cpp (follow)
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* Spacing fixesShadowNinja2022-04-081-1/+1
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-231-73/+17
* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-051-4/+7
* Fix remaining issues with mapgen scriptapisfan52020-05-051-1/+2
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-051-4/+4
* Allow ObjDefManager instances to be clonedsfan52020-05-051-0/+45
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-181-1/+2
* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-211-3/+3
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-081-0/+5
* Vertical biome blend: Tune PRNG seed for finer detail (#7329)Paramat2018-05-141-2/+2
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-201-12/+12
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-071-9/+15
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-051-0/+2
* Biomes: Fix vertical biome blendparamat2018-03-161-2/+2
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-111-1/+1
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-091-19/+29
* Vertical biome blend: Tune blend patternsparamat2018-02-201-4/+5
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-161-1/+59
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-151-2/+2
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-051-10/+27
* Move files to subdirectories (#6599)Vitaliy2017-11-081-0/+238