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path: root/src/mapgen/mg_biome.h (follow)
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* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-231-10/+17
* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-201-3/+3
* Fix remaining issues with mapgen scriptapisfan52020-05-051-1/+3
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-051-3/+3
* Allow ObjDefManager instances to be clonedsfan52020-05-051-0/+6
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-181-1/+1
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-071-0/+3
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-051-0/+1
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-261-5/+0
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-091-8/+8
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-161-0/+7
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-151-2/+2
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-051-0/+1
* Move files to subdirectories (#6599)Vitaliy2017-11-081-0/+230