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* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-111-1/+1
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-097-45/+45
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-093-29/+39
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-032-6/+8
* MapgenValleys: Fixed submarine valleys shapeGael-de-Sailly2018-03-031-1/+2
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-271-8/+8
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-262-26/+4
* Vertical biome blend: Tune blend patternsparamat2018-02-201-4/+5
* Dungeons: Add Y limits in all mapgensparamat2018-02-2014-14/+100
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-134-20/+9
* Node definition manager refactor (#7016)Dániel Juhász2018-02-1011-48/+51
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-162-1/+66
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-1532-72/+81
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-052-10/+28
* Mgv7 floatlands: Add exponent parameterparamat2018-01-032-37/+44
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-103-23/+14
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-192-5/+16
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-171-1/+10
* Move files to subdirectories (#6599)Vitaliy2017-11-0833-0/+11648