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* Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat2019-11-1816-38/+7
* Randomwalk caves: Extend beyond mapchunk vertically also (#9094)Paramat2019-11-101-3/+5
* Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2019-11-091-1/+3
* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...Paramat2019-11-0816-188/+326
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-291-2/+2
* Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)Paramat2019-10-131-3/+2
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-242-2/+2
* Dungeons: Clean up parameters, improve structure variety (#8918)Paramat2019-09-142-11/+16
* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-081-7/+5
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-241-91/+76
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-232-20/+26
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-151-12/+12
* Better F6 profiler (#8750)SmallJoker2019-08-131-2/+2
* Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)Paramat2019-08-061-13/+18
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-261-1/+1
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-252-8/+15
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-252-47/+69
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-203-1/+8
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-164-41/+51
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-094-64/+62
* Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat2019-06-303-104/+38
* Mapgen Carpathian: Add optional rivers (#7977)Paramat2019-06-192-59/+154
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-0118-100/+141
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-184-26/+34
* Optimize random turns in dungeongen (#8129)Jozef Behran2019-04-072-12/+11
* Fix commentsLoic Blot2019-03-312-4/+4
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-3117-38/+34
* Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)Paramat2019-03-261-3/+7
* Valleys mapgen code rewrite (#8101)Paramat2019-03-142-265/+130
* blitToVManip: Check out-of-bounds using node position not index (#8127)Paramat2019-01-251-2/+3
* Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::d...Paramat2019-01-221-1/+1
* Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)Treer2018-10-031-8/+18
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-233-4/+1
* Change mapgen order to ores > dungeons > decorations (#7656)Paramat2018-08-206-18/+18
* Mgv5: Change tunnel parameters to those of other mapgens (#7641)Paramat2018-08-162-3/+3
* Fix build on gcc 5.0 (#7586)zeuner2018-07-261-0/+1
* Mgvalleys: Make river depth variation and humidity drop optional (#7532)Paramat2018-07-182-45/+47
* Cavegen: Fix errors when getting biome outside mapchunk (#7480)Paramat2018-06-261-1/+10
* Decoration API: Add lightweight ability to have complete coverage (#7456)Paramat2018-06-241-9/+29
* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-212-3/+14
* Biome dust: Revert fix that added dust to mod structures (#7464)Paramat2018-06-191-10/+0
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-089-19/+43
* Biome dust placement: Improve comments, re-order some linesParamat2018-06-041-4/+9
* Biomemap: Simplify code of recent commit (#7398)Paramat2018-06-021-8/+5
* Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat2018-06-021-0/+14
* Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat2018-05-311-0/+5
* Vein ore: Fix bug caused by changing perlinmap Y size (#7371)Paramat2018-05-242-9/+16
* Schematic decorations: Fix placement bug when centred and rotated (#7365)Paramat2018-05-241-5/+14
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-204-11/+0
* Vertical biome blend: Tune PRNG seed for finer detail (#7329)Paramat2018-05-141-2/+2