aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen_carpathian.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Move files to subdirectories (#6599)Vitaliy2017-11-081-454/+0
| | | | * Move files around
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-171-5/+3
| | | | | | | Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
* Use member initialization list instead of the constructor's body (#6371)Dharkael2017-09-031-17/+17
| | | | * Use member initialization list instead of the constructor's body
* Remove 3D noise from getSteps function (#6360)Vaughan Lapsley2017-09-021-7/+7
|
* Code modernization: src/m* (part 2)Loic Blot2017-08-191-2/+2
| | | | | | | | | * empty function * default constructor/destructor * remove unused Map::emergeSector(a,b) * for range-based loops * migrate a dirs[7] table to direction tables * remove various old unused function
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-301-2/+5
| | | | | | | Construct dungeons from the node defined as biome 'node_stone' if 'mapgen_stone', 'mapgen_desert_stone' and 'mapgen_sandstone' are not detected. Feature long-intended by kwolekr/hmmmm and present in code as a TODO.
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-111-4/+6
| | | | | | | | Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level' argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()' to allow mapgens to vertically shift the registered biomes, decorations and ores per-mapchunk. Will also allow many realm possibilities in future mapgens.
* Mapgen Carpathian: Add lava_depth parametervlapsley2017-07-071-0/+3
|
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-061-0/+448