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path: root/src/mapgen_fractal.cpp (follow)
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* Move files to subdirectories (#6599)Vitaliy2017-11-081-404/+0
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-171-5/+3
* Use member initialization list instead of the constructor's body (#6371)Dharkael2017-09-031-5/+5
* Mgfractal: Use 'switch case' instead of 'if else' (#6314)Paramat2017-08-261-10/+20
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-301-2/+5
* Mgfractal: Improve spawning behaviourparamat2017-07-171-1/+2
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-111-3/+5
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-301-15/+15
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-221-0/+3
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-211-34/+37
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-12/+0
* Mapgen files: Update and correct copyright creditsparamat2017-05-261-2/+2
* Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat2017-04-051-1/+0
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-141-1/+1
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-18/+16
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-241-3/+3
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-051-1/+0
* Mapgen: Combine dungeon generation codekwolekr2016-05-271-59/+2
* Mapgen: Deduplicate common constructor codekwolekr2016-05-271-28/+2
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-271-20/+2
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-271-8/+2
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-271-3/+3
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-271-219/+2
* Move biome calculation to BiomeGenkwolekr2016-05-271-35/+13
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-281-53/+50
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-121-6/+7
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-081-12/+14
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-211-1/+5
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-141-0/+6
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-8/+19
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-021-43/+44
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-141-11/+30
* Mgfractal: Add 3D and 4D fractalsparamat2015-12-151-14/+72
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-021-4/+4
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-231-13/+12
* Mapgen: Add global 'decorations' flagparamat2015-11-211-1/+2
* Mgfractal: Revert unnecessary duplication of parametersparamat2015-11-151-51/+29
* Mgfractal: Create a choice of 4 mandelbrot formulasparamat2015-11-141-5/+34
* Cavegen: Make mgfractal use mgv5 cavegenparamat2015-11-091-1/+1
* Mgfractal: Add filler depth noiseparamat2015-10-291-6/+12
* Mgfractal: Independent iterations and scale parametersparamat2015-10-241-39/+45
* Mgfractal: Independant offset and slice params for mandelbrot and juliaparamat2015-10-111-37/+39
* Fractal mapgen: Fix mysterious bugparamat2015-10-101-1/+6
* Fractal mapgen: Add seabed and large pseudorandom cavesparamat2015-10-071-47/+71
* Mapgen: Add 4D fractal mapgenparamat2015-10-061-0/+597