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path: root/src/mapgen_v5.h (follow)
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* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-231-0/+1
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-171-1/+2
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-121-9/+5
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-191-0/+2
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-121-1/+1
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-2/+2
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-261-1/+1
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-211-7/+4
* Mapgen V5: Various improvementsparamat2015-01-181-1/+1
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-111-0/+1
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-011-1/+1
* Fix some lingering code style issueskwolekr2014-12-291-2/+4
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-291-1/+0
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-121-1/+1
* Mapgen V5: Fix use of uninitialized value in ctorkwolekr2014-12-071-1/+1
* Rewrite generate notification mechanismkwolekr2014-12-061-5/+4
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-201-0/+1
* Add Generator Element Management frameworkkwolekr2014-11-121-1/+1
* Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-091-1/+1
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-081-0/+115