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path: root/src/mapgen_v5.h (follow)
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* Code modernization: src/m* (part 2)Loic Blot2017-08-191-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-221-0/+1
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-211-2/+2
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-5/+5
* Mapgen files: Update and correct copyright creditsparamat2017-05-261-2/+2
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-231-4/+4
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-031-1/+9
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-2/+2
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-031-13/+2
* Mapgen: Combine dungeon generation codekwolekr2016-05-271-6/+0
* Mapgen: Deduplicate common constructor codekwolekr2016-05-271-11/+8
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-271-1/+0
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-271-23/+1
* Move biome calculation to BiomeGenkwolekr2016-05-271-6/+1
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-281-1/+3
* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-121-1/+1
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-1/+1
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-091-2/+3
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-201-3/+0
* Biome API: Add noise defined biome blendparamat2015-06-181-0/+3
* Biome API: Enable biome generation to lower world limitparamat2015-06-151-1/+0
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-231-0/+1
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-171-1/+2
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-121-9/+5
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-191-0/+2
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-121-1/+1
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-2/+2
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-261-1/+1
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-211-7/+4
* Mapgen V5: Various improvementsparamat2015-01-181-1/+1
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-111-0/+1
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-011-1/+1
* Fix some lingering code style issueskwolekr2014-12-291-2/+4
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-291-1/+0
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-121-1/+1
* Mapgen V5: Fix use of uninitialized value in ctorkwolekr2014-12-071-1/+1
* Rewrite generate notification mechanismkwolekr2014-12-061-5/+4
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-201-0/+1
* Add Generator Element Management frameworkkwolekr2014-11-121-1/+1
* Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-091-1/+1
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-081-0/+115