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* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-171-4/+2
* Use member initialization list instead of the constructor's body (#6371)Dharkael2017-09-031-12/+12
* Mgv6: Remove incorrectly defined and unused 'volume nodes'paramat2017-08-201-7/+0
* Code modernization: src/m* (part 2)Loic Blot2017-08-191-10/+11
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-22/+23
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-261-6/+6
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-111-2/+4
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-301-6/+6
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-6/+0
* Mgv6 mudflow: Also check for 'ignore' nodesparamat2017-06-161-7/+11
* Mgv6 mudflow: Avoid partially removed stacked decorationsparamat2017-06-151-19/+39
* Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)Casimir2017-06-041-6/+5
* Mapgen files: Update and correct copyright creditsparamat2017-05-261-0/+2
* Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat2017-05-251-7/+19
* Dungeongen: Add and improve parametersparamat2017-02-261-25/+38
* Mgv6: Add fallback node for gravelparamat2017-02-041-0/+2
* Mgv6: Add stairs to desert stone dungeonsparamat2017-02-041-11/+15
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-041-5/+5
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-17/+16
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-171-12/+14
* Dungeongen: Remove dependency on Mapgenkwolekr2016-05-271-2/+4
* Cavegen: Remove CavesV6 dependency on Mapgenkwolekr2016-05-271-3/+4
* Cavegen: Rename CaveV6 to CavesV6kwolekr2016-05-271-1/+1
* Mapgen V6: Synchronize spflags with defaultsettingskwolekr2016-05-101-1/+3
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-0/+11
* Mapgen: Various fixes and improvementsparamat2016-01-111-9/+11
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-071-1/+3
* Mapgen: Add global 'decorations' flagparamat2015-11-211-2/+4
* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-131-4/+5
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-091-10/+10
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-041-1/+1
* Various style cleanups + unused code removalest312015-09-191-1/+0
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-191-0/+1
* Add map limit config optionrubenwardy2015-08-021-1/+1
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-1/+0
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-131-0/+8
* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat2015-06-181-1/+1
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...paramat2015-05-261-2/+2
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-121-24/+19
* Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat2015-04-121-3/+4
* Mgv6: Add optional snow biomesparamat2015-04-121-105/+170
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat2015-03-231-4/+7
* Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat2015-03-181-46/+3
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-111-2/+4
* Ensure that heightmap is initialized before useCraig Robbins2015-03-101-0/+1
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-081-2/+0
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-2/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-0/+1
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-061-0/+2