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Server-optimized Minetest 5.6.0
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mapgen_v7.cpp
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Author
Age
Files
Lines
*
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
paramat
2016-03-21
1
-1
/
+5
*
Mgv7: Limit pseudorandom caves to surface mapchunk or below
paramat
2016-03-19
1
-0
/
+3
*
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-03-14
1
-0
/
+6
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
1
-10
/
+12
*
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-02-02
1
-50
/
+53
*
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-14
1
-12
/
+31
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
1
-0
/
+1
*
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-12-02
1
-4
/
+4
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
1
-1
/
+2
*
Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
1
-1
/
+2
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
1
-4
/
+4
*
Mgv5/6/7: Re-add #include profiler.h as commented-out option
paramat
2015-09-19
1
-0
/
+1
*
Add map limit config option
rubenwardy
2015-08-02
1
-3
/
+2
*
Mgv7: Use density noise + density gradient for mountain terrain
paramat
2015-07-21
1
-13
/
+17
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
1
-1
/
+0
*
Mgv7: Auto-set lowest mountain generation level
paramat
2015-07-08
1
-20
/
+25
*
Mgv7: Lower base of mountain generation to -112 and define constant
paramat
2015-07-04
1
-2
/
+2
*
Mgv5/mgv7 caves: Remove sand found in underground tunnels
paramat
2015-06-27
1
-24
/
+13
*
Mgv7: Edit noise parameters. Fewer octaves, larger spreads.
paramat
2015-06-21
1
-11
/
+11
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
1
-2
/
+7
*
Biome API: Add noise defined biome blend
paramat
2015-06-18
1
-8
/
+21
*
Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
1
-8
/
+3
*
Mgv5/mgv7: Trigger biome recalculation at underwater surfaces
paramat
2015-06-03
1
-12
/
+19
*
Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters
paramat
2015-05-24
1
-11
/
+11
*
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...
paramat
2015-05-23
1
-51
/
+57
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
1
-16
/
+29
*
Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
1
-32
/
+31
*
Mgv5/v7: Add check for water for deciding biome node stability
paramat
2015-04-16
1
-1
/
+1
*
Cavegen: Remove now unnecessary checks for water, lava, ice
paramat
2015-04-07
1
-13
/
+19
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
1
-2
/
+2
*
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
paramat
2015-03-22
1
-35
/
+21
*
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
1
-7
/
+23
*
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
1
-5
/
+53
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
1
-2
/
+0
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
1
-2
/
+2
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
1
-0
/
+1
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
1
-0
/
+2
*
Cavegen, mgv5: Cleanup code
paramat
2015-03-04
1
-1
/
+1
*
Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
1
-22
/
+20
*
Mgv7 mountains: Remove divide by zero code that creates vast walls
paramat
2015-02-05
1
-23
/
+19
*
Mgv7 generateRidgeTerrain: Make river generation relative to water level
paramat
2015-01-22
1
-9
/
+4
*
Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
paramat
2015-01-22
1
-20
/
+23
*
Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu...
paramat
2015-01-22
1
-6
/
+6
*
Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves
paramat
2015-01-17
1
-15
/
+42
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
1
-2
/
+1
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
1
-5
/
+12
*
Mgv7: Remove range limits on mountain height to enable modification through ....
paramat
2015-01-01
1
-2
/
+2
*
Fix some lingering code style issues
kwolekr
2014-12-29
1
-20
/
+40
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
1
-1
/
+1
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