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* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-281-5/+10
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-201-76/+68
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-121-6/+7
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-081-106/+113
* Mgv7: Decrease cliff steepnessparamat2016-03-301-1/+1
* Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereparamat2016-03-211-1/+5
* Mgv7: Limit pseudorandom caves to surface mapchunk or belowparamat2016-03-191-0/+3
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-141-0/+6
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-10/+12
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-021-50/+53
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-141-12/+31
* Mapgen: Various fixes and improvementsparamat2016-01-111-0/+1
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-021-4/+4
* Mapgen: Add global 'decorations' flagparamat2015-11-211-1/+2
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-091-1/+2
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-041-4/+4
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-191-0/+1
* Add map limit config optionrubenwardy2015-08-021-3/+2
* Mgv7: Use density noise + density gradient for mountain terrainparamat2015-07-211-13/+17
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-211-1/+0
* Mgv7: Auto-set lowest mountain generation levelparamat2015-07-081-20/+25
* Mgv7: Lower base of mountain generation to -112 and define constantparamat2015-07-041-2/+2
* Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-271-24/+13
* Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat2015-06-211-11/+11
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-201-2/+7
* Biome API: Add noise defined biome blendparamat2015-06-181-8/+21
* Biome API: Enable biome generation to lower world limitparamat2015-06-151-8/+3
* Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat2015-06-031-12/+19
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-241-11/+11
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-231-51/+57
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-171-16/+29
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-121-32/+31
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-161-1/+1
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-071-13/+19
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-311-2/+2
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-221-35/+21
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-191-7/+23
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-121-5/+53
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-081-2/+0
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-2/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-0/+1
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-061-0/+2
* Cavegen, mgv5: Cleanup codeparamat2015-03-041-1/+1
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-261-22/+20
* Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2015-02-051-23/+19
* Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat2015-01-221-9/+4
* Mgv7: Speed optimise calculateNoise and generateRidgeTerrainparamat2015-01-221-20/+23
* Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu...paramat2015-01-221-6/+6
* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-171-15/+42