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* Mapgen: Combine dungeon generation codekwolekr2016-05-271-6/+0
* Mapgen: Deduplicate common constructor codekwolekr2016-05-271-18/+13
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-271-3/+0
* Mapgen V7: Remove now-unused ridge heightmapkwolekr2016-05-271-2/+0
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-271-24/+1
* Move biome calculation to BiomeGenkwolekr2016-05-271-7/+1
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-281-1/+3
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-201-5/+2
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-081-1/+1
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-1/+1
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-091-1/+2
* Mgv7: Auto-set lowest mountain generation levelparamat2015-07-081-8/+6
* Mgv7: Lower base of mountain generation to -112 and define constantparamat2015-07-041-0/+2
* Biome API: Add noise defined biome blendparamat2015-06-181-0/+2
* Biome API: Enable biome generation to lower world limitparamat2015-06-151-2/+0
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-231-0/+2
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-171-1/+2
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-121-9/+5
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-121-1/+5
* Respect game mapgen flags and save world noise paramsngosang2015-03-071-2/+2
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-261-1/+1
* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-171-0/+4
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-011-1/+1
* Fix some lingering code style issueskwolekr2014-12-291-2/+4
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-291-1/+0
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-121-1/+1
* Rewrite generate notification mechanismkwolekr2014-12-061-14/+13
* Add Generator Element Management frameworkkwolekr2014-11-121-1/+2
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-031-27/+16
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-061-12/+29
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-271-1/+0
* Add minetest.get_mapgen_object to APIkwolekr2013-06-271-1/+0
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-231-0/+2
* New math mapgen with fractal based worldsproller2013-06-231-2/+2
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-171-2/+0
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-191-12/+14
* mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y bou...kwolekr2013-04-211-1/+0
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-211-0/+2
* Add Mapgen V7, reorganize biomeskwolekr2013-04-071-0/+125