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* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-9/+9
* Mapgen files: Update and correct copyright creditsparamat2017-05-261-3/+2
* MapgenBasic: Add lava source as commonly used content (#5512)Paramat2017-04-041-2/+0
* Map generation limit: Make per-worldparamat2017-03-271-2/+0
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-2/+2
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-031-12/+2
* Random misc. warning fixes and cleanupskwolekr2016-06-111-1/+0
* Mapgen: Combine dungeon generation codekwolekr2016-05-271-5/+0
* Mapgen: Deduplicate common constructor codekwolekr2016-05-271-5/+0
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-271-0/+3
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-271-24/+2
* Move biome calculation to BiomeGenkwolekr2016-05-271-8/+3
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-281-22/+17
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-081-0/+1
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-4/+4
* Mgvalleys: use standard cavesDuane Robertson2016-01-311-31/+28
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-161-10/+10
* Add Valleys mapgen.Duane Robertson2016-01-141-0/+194