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* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-241-1/+3
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-231-83/+28
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-231-23/+67
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+91
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+3
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-112/+0
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-221-8/+8
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-168/+252
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-291-0/+14
* Node definition namesPerttu Ahola2011-11-291-6/+1
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-55/+1
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-0/+2
* GameDef compilesPerttu Ahola2011-11-291-53/+41
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-5/+5
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-153/+124
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-0/+51
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-031-0/+3
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-181-0/+2
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-1/+11
* lava!Perttu Ahola2011-08-151-2/+3
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-1/+1
* extended content-type rangePerttu Ahola2011-07-231-42/+50
* Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ...Perttu Ahola2011-07-221-15/+23
* Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola2011-07-221-1/+3
* initial steps in doing content type extensionPerttu Ahola2011-07-021-2/+90
* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-271-1/+0
* better handling of unknown blocks on clientPerttu Ahola2011-06-271-0/+12
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+50
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-249/+8
* A very poor (but better than nothing) inventory icon for fencesCiaran Gultnieks2011-05-241-0/+1
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-241-0/+8
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-241-0/+7
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-0/+3
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* fixed a small memory leak in mapnode.cppPerttu Ahola2011-05-211-0/+2
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-1/+11
* added cobblestone to the texture atlasPerttu Ahola2011-04-291-0/+1
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-241-0/+3
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-2/+21
* initial workings of the furnacePerttu Ahola2011-04-051-0/+1
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-0/+2
* initial chest metadataPerttu Ahola2011-04-041-8/+47
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-1/+1
* Node metadata frameworkPerttu Ahola2011-04-041-0/+2
* commit before some more radical changesPerttu Ahola2011-04-031-0/+20
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-141-0/+1
* New way of determining the outcome of diggingPerttu Ahola2011-02-141-0/+13