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* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-4/+16
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+46
* Improved lightingDániel Juhász2016-10-271-2/+14
* Fix connected nodes' selection boxes.Auke Kok2016-03-211-2/+2
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-13/+52
* Mapnode: Replace rotateAlongYAxis with improved versionparamat2015-10-021-25/+5
* Mapnode: Add rotateAlongYAxisFull supporting 24 facedirsparamat2015-09-221-1/+55
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* RotateAlongYAxis: For facedir case, return if param2 >= 4paramat2015-05-031-0/+3
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-6/+7
* Optimise MapBlockMesh related functionsgregorycu2015-02-231-1/+1
* Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @cele...Craig Robbins2015-02-101-0/+16
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-091-1/+1
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-23/+6
* Increase performance of getLight() by at least 2xCraig Robbins2014-12-101-0/+6
* Optimise getTileInfo()Craig Robbins2014-11-211-12/+8
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+9
* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr2013-11-291-5/+6
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-281-9/+29
* Weather supportproller2013-07-271-0/+46
* Leveled nodeboxproller2013-07-131-1/+24
* Fix wallmounted rotations along Y axis for 90 and 270 degree caseskwolekr2013-07-081-1/+2
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-081-0/+26
* 6d facedirRealBadAngel2013-03-231-17/+119
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-241-1/+3
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-231-83/+28
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-231-23/+67
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+91
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+3
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-112/+0
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-221-8/+8
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-168/+252
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-291-0/+14
* Node definition namesPerttu Ahola2011-11-291-6/+1
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-55/+1
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-0/+2
* GameDef compilesPerttu Ahola2011-11-291-53/+41
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-5/+5
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-291-153/+124
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-081-0/+51
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-031-0/+3
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-181-0/+2
* Header file tweaking; mainly for speedPerttu Ahola2011-10-121-1/+11
* lava!Perttu Ahola2011-08-151-2/+3
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-311-1/+1