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* Hax's version of Minetest Server 5.6.0Test_User2024-06-281-1/+1
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-311-2/+3
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-301-0/+3
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-151-2/+2
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-191-3/+3
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-071-5/+0
* mapnode: add const/noexcept (#8009)Vitaliy2018-12-221-22/+20
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-21/+27
* Real global textures (#6105)Vitaliy2017-10-151-1/+1
* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2017-09-181-2/+2
* Code modernization: src/m* (part 3)Loic Blot2017-08-191-1/+1
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-2/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-5/+1
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-3/+9
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-041-5/+0
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+8
* Improved lightingDániel Juhász2016-10-271-0/+9
* Fix connected nodes' selection boxes.Auke Kok2016-03-211-1/+1
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-3/+3
* Mapnode: Replace rotateAlongYAxis with improved versionparamat2015-10-021-1/+0
* Mapnode: Add rotateAlongYAxisFull supporting 24 facedirsparamat2015-09-221-0/+1
* Optimise MapBlockMesh related functionsgregorycu2015-02-231-1/+1
* Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @cele...Craig Robbins2015-02-101-0/+8
* Create empty default constructor for MapNodeCraig Robbins2015-01-181-1/+4
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-9/+10
* Add display_gamma option for clientCraig Robbins2014-12-311-11/+1
* Large increase in performanceCraig Robbins2014-12-241-8/+7
* Increase performance of getLight() by at least 2xCraig Robbins2014-12-101-0/+21
* Custom collision boxes node property.RealBadAngel2014-10-191-2/+6
* Raise the maximum node limit to 0x7fffShadowNinja2013-11-011-1/+1
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+1
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-281-1/+3
* Weather supportproller2013-07-271-0/+2
* Change ContentFeatures array to a vectorKahrl2013-07-141-9/+25
* Leveled nodeboxproller2013-07-131-0/+7
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-081-0/+13
* Merge pull request #482 from proller/liquidkwolekr2013-02-251-0/+5
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| * new adjustable finite liquidproller2013-02-241-0/+5
* | Update Copyright YearsSfan52013-02-241-1/+1
* | Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
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* Smooth day-night transitionsPerttu Ahola2012-12-021-0/+10
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-231-7/+0
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-231-32/+7
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-171-0/+13
* Optimize headersPerttu Ahola2012-06-171-0/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-40/+0
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-221-1/+1
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-61/+51
* Node place/dig Lua callbacksPerttu Ahola2011-11-291-0/+24