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* tuned lava/universal damage codePerttu Ahola2011-08-151-0/+3
* lava!Perttu Ahola2011-08-151-2/+11
* MapNode is a struct, not a classGiuseppe Bilotta2011-08-051-1/+1
* Ladders implemented!Mark Holmquist2011-08-011-0/+3
* Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-311-0/+3
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| * Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-301-0/+3
* | Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-301-52/+65
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| * merged jungle and bluish shadowsPerttu Ahola2011-07-231-1/+2
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| | * Jungle biome/whatever thingPerttu Ahola2011-07-231-1/+2
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| * merged the content type extension and deltaPerttu Ahola2011-07-231-0/+2
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| * extended content-type rangePerttu Ahola2011-07-231-49/+61
* | * refactored liquid transformation code (has some flaws)Felix Krause2011-07-181-0/+7
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-141-95/+45
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| * initial steps in doing content type extensionPerttu Ahola2011-07-021-95/+43
| * fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-271-0/+2
* | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-141-1/+3
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-171-0/+17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-100/+57
* Merged CiaranG's fence and fixed two thingsPerttu Ahola2011-05-241-0/+1
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| * Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-241-0/+1
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-221-1/+9
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-0/+2
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-091-0/+1
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-031-4/+4
* Removed IrrlichtWrapperPerttu Ahola2011-04-221-1/+0
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-051-0/+2
* initial workings of the furnacePerttu Ahola2011-04-051-1/+1
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-051-0/+1
* initial chest metadataPerttu Ahola2011-04-041-13/+23
* Node metadata frameworkPerttu Ahola2011-04-041-0/+5
* commit before some more radical changesPerttu Ahola2011-04-031-6/+2
* some tidyingPerttu Ahola2011-02-211-17/+0
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-26/+0
* New way of determining the outcome of diggingPerttu Ahola2011-02-141-1/+8
* new texture stuff quite workingPerttu Ahola2011-02-111-11/+14
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-101-14/+25
* bug-fixin'Perttu Ahola2011-02-081-12/+24
* added sand to map generatorPerttu Ahola2011-02-041-1/+1
* a little backwards compatibility with coalPerttu Ahola2011-02-031-0/+2
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-0/+8
* server builds now!Perttu Ahola2011-01-281-2/+2
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-281-34/+42
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-125/+173
* removed alternative name "pressure" from param2Perttu Ahola2011-01-251-10/+5
* small fixes here and therePerttu Ahola2011-01-241-0/+6
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-171-2/+22
* old water removed, some fixes here and therePerttu Ahola2011-01-171-33/+74
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-071-1/+3
* slight map generation bugsPerttu Ahola2010-12-251-2/+6
* minecraft-like craftingPerttu Ahola2010-12-251-26/+19