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* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-191-103/+0
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-20/+7
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-8/+6
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-3/+3
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-21/+7
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-1/+1
* Add count based unload limit for mapblocksest312015-08-131-15/+20
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-1/+1
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-171-1/+1
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-4/+1
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-23/+18
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Fix client.h getting included on the server buildPerttu Ahola2012-03-311-0/+2
* GameDef compilesPerttu Ahola2011-11-291-8/+10
* more reorganizing of map codePerttu Ahola2011-06-261-4/+4
* cleaned map stuffPerttu Ahola2011-06-261-88/+16
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-1/+0
* mapgen stuffPerttu Ahola2011-02-051-360/+11
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-011-2/+7
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-2/+7
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-0/+2
* license stuffPerttu Ahola2010-11-291-0/+19
* Initial filesPerttu Ahola2010-11-271-0/+652