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* Minor clientmap improvements.Lars2020-10-191-0/+1
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-191-50/+0
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-2/+2
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-5/+1
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-3/+3
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-1/+1
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-2/+2
* Add count based unload limit for mapblocksest312015-08-131-13/+15
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-171-3/+3
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-3/+2
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-3/+5
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Optimize headersPerttu Ahola2012-06-171-5/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* GameDef compilesPerttu Ahola2011-11-291-5/+9
* more reorganizing of map codePerttu Ahola2011-06-261-6/+6
* cleaned map stuffPerttu Ahola2011-06-261-160/+10
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-251-7/+0
* mapgen stuffPerttu Ahola2011-02-051-55/+8
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-301-0/+1
* old water removed, some fixes here and therePerttu Ahola2011-01-171-1/+3
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-0/+2
* better waterPerttu Ahola2010-11-301-2/+0
* license stuffPerttu Ahola2010-11-291-0/+19
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-291-0/+1
* Initial filesPerttu Ahola2010-11-271-0/+318