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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-5/+3
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-1/+23
* Players are more like objects + related stuffPerttu Ahola2011-12-011-14/+28
* Fix structs being declared as classesGiuseppe Bilotta2011-12-011-1/+1
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-5/+6
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-1/+5
* GameDef compilesPerttu Ahola2011-11-291-1/+3
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-2/+3
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-291-49/+41
* extended content-type rangePerttu Ahola2011-07-231-1/+1
* Updated commentsPerttu Ahola2011-06-171-1/+1
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-171-9/+15
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-1/+0
* minecraft-like craftingPerttu Ahola2010-12-251-0/+98