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* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-011-0/+9
* Fix a memory leak (#5636)Dániel Juhász2017-04-221-0/+1
* Soft node overlay (#5186)Dániel Juhász2017-04-211-1/+6
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-6/+8
* Halo: Highlight selected faceRealBadAngel2016-11-121-0/+4
* Use single box for halo meshRealBadAngel2016-02-111-1/+2
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-2/+5
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-0/+6
* Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2014-11-231-0/+14
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-081-11/+0
* Add meshnode drawtype.RealBadAngel2014-10-181-0/+21
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-031-16/+0
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-0/+22
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-031-0/+66