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path: root/src/mg_decoration.cpp (follow)
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* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-061-0/+2
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-071-1/+1
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-141-61/+58
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-101-1/+1
* Decorations: Fix decoration height check errorsparamat2016-08-051-2/+6
* Decoration API: Allow force_placement of simple decorationsparamat2016-03-041-1/+4
* Decoration API: Fix missing low density decorationsparamat2015-11-141-1/+9
* Convert usages of PseudoRandom to PcgRandom for ore and deco placementkwolekr2015-11-091-4/+4
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-051-1/+1
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-231-3/+8
* Decorations: Remove error message 'chunksize not divisable by sidelen'paramat2015-09-261-4/+2
* Clean up threadingShadowNinja2015-08-231-3/+3
* Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat2015-07-081-2/+11
* Biome API: Enable biome generation to lower world limitparamat2015-06-151-1/+0
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-071-1/+1
* Fix MSVC compatibilitykwolekr2015-04-291-2/+1
* DecoSchematic: Fix missing trees in rough terrainparamat2015-04-231-12/+9
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-171-10/+12
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-6/+6
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-311-9/+7
* mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2015-03-151-8/+4
* Biome API: Enable decorations placed on waterparamat2015-03-061-1/+5
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-051-5/+3
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-041-11/+13
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-301-2/+2
* Decoration: Add height_min and height_max parameterskwolekr2014-12-281-1/+2
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-11/+15
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-121-0/+26
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-101-5/+4
* Rewrite generate notification mechanismkwolekr2014-12-061-5/+11
* Add Generator Element Management frameworkkwolekr2014-11-121-13/+58
* Split up mapgen.cppkwolekr2014-11-011-0/+275