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* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-3/+3
* Mapgen files: Update and correct copyright creditsparamat2017-05-261-1/+2
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-111-1/+2
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-3/+3
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-051-2/+3
* Schematics: Add per-node force placement optionkwolekr2015-05-091-9/+15
* Tests: Add schematic unittestskwolekr2015-05-081-16/+11
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-071-1/+1
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-071-10/+9
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-171-1/+7
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-11/+7
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-131-2/+46
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-311-1/+6
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-311-6/+8
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-051-2/+2
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-4/+6
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-121-1/+1
* Add Generator Element Management frameworkkwolekr2014-11-121-21/+26
* Split up mapgen.cppkwolekr2014-11-011-0/+87