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* Code modernization: src/m* (part 3)Loic Blot2017-08-191-1/+0
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-181-13/+10
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-15/+4
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-261-1/+1
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-3/+4
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-5/+3
* [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-141-0/+22
* Some performance optimizations (#5424)Loïc Blot2017-03-221-14/+16
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-161-19/+14
* Minimap: Optimisenumber Zero2017-03-111-74/+48
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-10/+21
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+1
* Minimap: show player markersRealBadAngel2016-02-191-0/+69
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-081-0/+2
* Refactor loggingShadowNinja2015-10-141-2/+1
* Clean up threadingShadowNinja2015-08-231-10/+10
* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2015-08-101-6/+7
* Fixed minimap memory leakBřetislav Štec2015-07-271-1/+7
* Clean-up Minimap codekwolekr2015-07-081-267/+348
* Defer minimap update when shape changedest312015-06-301-0/+1
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-291-58/+22
* Bugfix: minimap was updated only with loading new blocks, allow forced update...RealBadAngel2015-06-281-1/+10
* Minimap updateRealBadAngel2015-06-281-10/+18
* Remove busy polling inside minimap threadest312015-06-271-13/+32
* Add minimap featureRealBadAngel2015-06-271-0/+472