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path: root/src/network/serverpackethandler.cpp (follow)
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* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-221-4/+0
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-171-1/+1
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-151-0/+7
* Fix "error: ‘playerSAO’ was not declared"Auke Kok2017-04-061-1/+1
* Fix spacingEkdohibs2017-04-061-2/+2
* Fix problems when overriding the hand:Ekdohibs2017-04-061-4/+9
* Fix multiple death messages (#5305)presstabstart2017-04-061-0/+7
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-191-21/+0
* [CSM] Client side moddingLoic Blot2017-03-131-1/+1
* Wrap to positive degree values (#5106)raymoo2017-01-241-1/+1
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+1
* Breath cheat fix: server sideLoic Blot2017-01-011-40/+0
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-291-1/+2
* Various anticheat improvementssfan52016-12-261-32/+52
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-031-1/+1
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-0/+13
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-4/+1
* Add control information to player interacts (#4685)raymoo2016-11-121-30/+38
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-2/+2
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-26/+29
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-3/+3
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-16/+8
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-8/+23
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-3/+1
* Chat: new settings to prevent spamLoic Blot2016-10-051-5/+5
* Fix small formatting issue in SRP debug outputsfan52016-03-291-1/+1
* Much better API for auth.{cpp, h}est312016-03-151-22/+14
* GOTBLOCKS & DELETEBLOCKS: test packet size only oncenerzhul2016-02-231-9/+10
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-091-2/+4
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-021-0/+17
* Only allow players with shout to chatest312015-11-131-1/+2
* Add server side ncurses terminalest312015-11-061-61/+6
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-1/+1
* Fix how address is logged when a wrong password is suppliedKahrl2015-10-121-5/+6
* Remove redundant code in player interact handlerkwolekr2015-10-041-7/+9
* Serialisation: documentation fixes, clarifying renames and whitespace fixesest312015-09-141-2/+2
* Ask auth handler to create auth when a default password is setest312015-07-211-7/+17
* Fix damage flash when damage disabledkwolekr2015-07-101-6/+4
* Use UTF-8 instead of narrowest312015-07-081-11/+11
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-231-1/+1
* Deny empty username early in the protocolest312015-05-221-3/+5
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-4/+4
* Lower log level for unexpected behaviourest312015-05-191-2/+2
* Fix build since last commitest312015-05-161-1/+1
* Finalize init packets and enable protocol v25est312015-05-161-8/+10
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-124/+348
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-221-1/+1
* Refactor around translatePasswordest312015-04-171-4/+4
* Remove errorstream logging on password changeest312015-04-031-1/+0