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* Hax's version of Minetest Server 5.6.0Test_User2024-06-283-13/+36
* Bump protocol versionsfan52022-08-041-2/+3
* Fix some warnings (#12615)rubenwardy2022-07-301-0/+2
* Animated particlespawners and more (#11545)Lexi Hale2022-07-132-28/+156
* Sounds: Various little improvements (#12486)SmallJoker2022-07-091-12/+10
* FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson2022-07-031-2/+2
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-022-1/+5
* Re-order sound-related code (#12382)SmallJoker2022-06-201-13/+9
* No damage effects on hp_max change (#11846)Lars Müller2022-06-111-0/+5
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-051-5/+14
* Make logging cost free when there is no output target (#12247)paradust72022-05-045-28/+13
* Deal with compiler warningssfan52022-04-302-3/+3
* Clean up some auth packet handling related codesfan52022-04-284-30/+25
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-281-0/+2
* Apply disallow_empty_password to password changes toosfan52022-04-281-3/+13
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-281-1/+12
* Spacing fixesShadowNinja2022-04-081-2/+2
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-263-1/+15
* Clean up ClientReady packet handlingsfan52022-02-171-32/+24
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-031-2/+1
* Get rid of `basic_debug` last minutesfan52022-01-302-6/+0
* Bump formspec version (#11980)Vincent Robinson2022-01-231-1/+1
* Fix consistency of sky sun/moon texture behavioursfan52022-01-221-7/+5
* Fix local animation not instantly updating after being setsfan52022-01-191-0/+2
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-151-2/+1
* Restore pass-through of direction keys (#11924)sfan52022-01-091-8/+1
* Socket-related cleanupssfan52021-12-294-142/+100
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-281-1/+1
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-281-1/+2
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-014-520/+562
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-3/+4
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-251-18/+26
* Remove broken timeout behavioursfan52021-10-121-23/+4
* Fix player HP desync between client and serversavilli2021-10-121-1/+2
* Various code improvementsSmallJoker2021-09-273-36/+28
* Fix trivial typossfan52021-09-191-2/+2
* Shave off buffer copies in networking code (#11607)sfan52021-09-175-86/+79
* Fix broken handling of NodemetaChanged packetssfan52021-09-121-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-111-7/+5
* Dynamic_Add_Media v2 (#11550)sfan52021-09-095-59/+122
* Remove redundant on_dieplayer callssavilli2021-08-281-16/+0
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-271-4/+0
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-211-11/+23
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-1/+4
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-242-1/+8
* Block & report player self-interaction (#11137)Lars Müller2021-03-301-0/+6
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-191-0/+10
* Protect dropping from far node inventoriesSmallJoker2021-03-071-24/+23
* Protect per-player detached inventory actionsSmallJoker2021-03-071-1/+5
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-061-27/+26