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* Clean up database API and save the local map on an intervalShadowNinja2015-03-061-2/+2
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-051-1/+1
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-053-38/+39
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-041-3/+2
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-041-1/+1
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-2/+2
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-1/+3
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-031-1/+1
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-031-8/+19
* Fix wrapDegrees family of functionsCraig Robbins2015-02-231-2/+2
* Fix some memory leaks on packet sending.Loic Blot2015-02-211-0/+1
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-212-2/+2
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-211-0/+15
* Typo fix in networkprotocol.hNer'zhul2015-02-191-1/+1
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-1614-229/+7314
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-1011-0/+1614