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* Clean up ClientReady packet handlingsfan52022-02-171-32/+24
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-031-2/+1
* Get rid of `basic_debug` last minutesfan52022-01-302-6/+0
* Bump formspec version (#11980)Vincent Robinson2022-01-231-1/+1
* Fix consistency of sky sun/moon texture behavioursfan52022-01-221-7/+5
* Fix local animation not instantly updating after being setsfan52022-01-191-0/+2
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-151-2/+1
* Restore pass-through of direction keys (#11924)sfan52022-01-091-8/+1
* Socket-related cleanupssfan52021-12-294-142/+100
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-281-1/+1
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-281-1/+2
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-014-520/+562
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-3/+4
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-251-18/+26
* Remove broken timeout behavioursfan52021-10-121-23/+4
* Fix player HP desync between client and serversavilli2021-10-121-1/+2
* Various code improvementsSmallJoker2021-09-273-36/+28
* Fix trivial typossfan52021-09-191-2/+2
* Shave off buffer copies in networking code (#11607)sfan52021-09-175-86/+79
* Fix broken handling of NodemetaChanged packetssfan52021-09-121-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-111-7/+5
* Dynamic_Add_Media v2 (#11550)sfan52021-09-095-59/+122
* Remove redundant on_dieplayer callssavilli2021-08-281-16/+0
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-271-4/+0
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-211-11/+23
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-1/+4
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-242-1/+8
* Block & report player self-interaction (#11137)Lars Müller2021-03-301-0/+6
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-191-0/+10
* Protect dropping from far node inventoriesSmallJoker2021-03-071-24/+23
* Protect per-player detached inventory actionsSmallJoker2021-03-071-1/+5
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-061-27/+26
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-261-23/+14
* Server-side authority for attached players (#10952)SmallJoker2021-02-151-2/+6
* Encode high codepoints as surrogates to safely transport wchar_t over networksfan52021-02-023-24/+42
* Drop wide/narrow conversion functionssfan52021-02-021-5/+3
* Server GotBlocks(): Lock clients to avoid multithreading issuesSmallJoker2021-02-021-2/+4
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-311-5/+6
* Remove dead code (#10845)rubenwardy2021-01-221-7/+1
* Fix some minor code issues all over the placesfan52020-12-241-1/+1
* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-181-16/+1
* serverpackethandler: Minor log message fixessfan52020-11-121-7/+6
* Fix object interaction distance not being checked (#10547)rubenwardy2020-11-091-6/+7
* Block attempts to connect to the client (#10589)red-0012020-11-023-2/+10
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-052-8/+0
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-044-6/+56
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-4/+4
* Inventory: Protect Craft and Drop actions (#10353)SmallJoker2020-09-071-44/+35
* Prevent interacting with items out of the hotbar (#10359)Lejo2020-09-041-1/+20
* [2] Code cleanup in serverpackethandler (#9349)HybridDog2020-09-011-199/+180