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* Fix Travis/unittest broken since b662a45SmallJoker2017-04-292-8/+9
* Fix #5655 (#5658)red-0012017-04-262-2/+3
* Rename Scripting API files for consistencyShadowNinja2017-04-252-2/+2
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-225-24/+7
* Soft node overlay (#5186)Dániel Juhász2017-04-211-1/+3
* Fix various performance issues reported by cppcheck (#5628)Loïc Blot2017-04-212-5/+4
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-201-5/+5
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-171-1/+1
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-151-0/+7
* NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-142-6/+6
* Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2017-04-142-2/+2
* Fix "error: ‘playerSAO’ was not declared"Auke Kok2017-04-061-1/+1
* Fix spacingEkdohibs2017-04-061-2/+2
* Fix problems when overriding the hand:Ekdohibs2017-04-061-4/+9
* Fix multiple death messages (#5305)presstabstart2017-04-061-0/+7
* Client handlers: Remove useless stringstream usage in two handlers (#5510)Loïc Blot2017-04-041-6/+2
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-192-23/+2
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-161-1/+1
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-2/+4
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-131-0/+2
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-131-2/+2
* [CSM] Client side moddingLoic Blot2017-03-132-2/+6
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-101-0/+2
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-101-2/+0
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-301-0/+2
* Wrap to positive degree values (#5106)raymoo2017-01-241-1/+1
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-1/+4
* Add particle animation, glowsfan52017-01-183-2/+23
* Remove client-side chat prediction. (#5055)red-0012017-01-171-0/+1
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+1
* Move TileAnimation code to seperate filesfan52017-01-021-0/+2
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-011-1/+1
* Breath cheat fix: server sideLoic Blot2017-01-014-44/+6
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-291-1/+2
* Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-291-1/+1
* Various anticheat improvementssfan52016-12-261-32/+52
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-111-1/+1
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-031-1/+1
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-302-0/+15
* Wieldhand: Allow overriding the handTeTpaAka2016-11-261-4/+1
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-80/+31
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-31/+80
* Add control information to player interacts (#4685)raymoo2016-11-122-30/+39
* Fix overloading problems mentioned by clangLoic Blot2016-10-301-2/+2
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-302-27/+29
* Attached particle spawnersraymoo2016-10-131-0/+3
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-082-12/+12
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-16/+8
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-082-11/+26
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-3/+1