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* Cache liquid alternative IDs (#8053)Vitaliy2020-05-201-1/+20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-191-0/+6
* Allow ObjDefManager instances to be clonedsfan52020-05-051-0/+12
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-46/+21
* Overall improvements to log messages (#9598)sfan52020-04-081-1/+1
* Clear old item groups when they are overridden. (#8753)Beha2019-08-121-14/+28
* override.txt: Fix crash due to CRLF endings (#8439)David G2019-05-251-1/+4
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-271-2/+10
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-72/+43
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-3/+3
* Fix missing ignore textures (#7326)you2018-05-201-7/+1
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-201-3/+4
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-125/+30
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-031-8/+42
* Add missing? includeEsteban I. Ruiz Moreno2017-10-261-0/+1
* Real global textures (#6105)Vitaliy2017-10-151-67/+138
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-121-41/+20
* Implement client node dig predictionAuke Kok2017-09-111-0/+7
* Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot2017-08-291-1/+1
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-291-369/+43
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-3/+3
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-191-124/+98
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-261-2/+5
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-14/+20
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-011-2/+14
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-3/+4
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-5/+0
* Fix the serialization error by ff73c7a (#5964)Rui2017-06-111-24/+29
* Sound: Add pitch option (#5960)Rui2017-06-111-0/+2
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-6/+6
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-8/+0
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-191-22/+29
* Shaders: Remove unused water surface shaderparamat2017-05-081-10/+1
* Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok2017-04-281-3/+7
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-251-4/+3
* Soft node overlay (#5186)Dániel Juhász2017-04-211-8/+28
* Only use palette if param_type2 is correctDániel Juhász2017-04-131-1/+4
* Hardware coloring for itemstacksDániel Juhász2017-04-081-80/+2
* Some performance optimizations (#5424)Loïc Blot2017-03-221-4/+5
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-191-113/+10
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-101-3/+7
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-101-7/+3
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-301-3/+7
* Add smooth lighting for all nodesnumber Zero2017-01-241-0/+5
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-102/+411
* Add particle animation, glowsfan52017-01-181-1/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-7/+9
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+141
* Add 2D sheet animation for nodessfan52017-01-021-1/+1