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path: root/src/nodedef.cpp (follow)
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* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-041-8/+9
| | | | too (necessary for eg. crafting)
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-041-1/+1
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* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-041-0/+20
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* Node definition aliasesPerttu Ahola2011-12-031-1/+34
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* Allow digging unknown nodesPerttu Ahola2011-12-031-0/+2
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* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-011-1/+1
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* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-011-2/+2
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* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵Perttu Ahola2011-12-011-1/+1
| | | | 1) it was not used, 2) if it will be used, it won't need to do that anymore
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-011-1/+2
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* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-291-0/+1
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* Make node definitions available to LuaPerttu Ahola2011-11-291-0/+3
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-291-5/+0
| | | | (except in test.cpp)
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-291-2/+14
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-291-10/+11
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* Store metadata as metadata name in node definitionPerttu Ahola2011-11-291-13/+3
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-291-2/+2
| | | | texture, not read a new base
* Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola2011-11-291-3/+15
| | | | interpreted when creating meshes
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-291-0/+6
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* Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola2011-11-291-1/+1
| | | | should
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-291-0/+6
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* Node definition namesPerttu Ahola2011-11-291-14/+99
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* Add name field to ContentFeaturesPerttu Ahola2011-11-291-7/+6
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-291-1/+7
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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-291-0/+5
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* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-291-2/+32
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* Fix flowing water being always opaquePerttu Ahola2011-11-291-0/+3
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* Node definitions transferPerttu Ahola2011-11-291-1/+5
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-291-6/+309
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* Clean morePerttu Ahola2011-11-291-53/+0
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* Prepare more for node definition serializationPerttu Ahola2011-11-291-15/+28
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* Better node texture generationPerttu Ahola2011-11-291-42/+67
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* Update inventory texture tooPerttu Ahola2011-11-291-0/+6
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* Properly update textures in node definitionsPerttu Ahola2011-11-291-1/+6
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* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-291-0/+15
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-291-0/+175