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Server-optimized Minetest 5.6.0
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nodedef.cpp
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Author
Age
Files
Lines
*
Connected nodes: fix 2 minor bugs
Auke Kok
2016-03-14
1
-1
/
+2
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
1
-2
/
+23
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
1
-12
/
+124
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
1
-5
/
+7
*
Nodedef: Restore smooth lighting to water
paramat
2016-02-27
1
-1
/
+1
*
Remove new_style_water
RealBadAngel
2016-02-26
1
-2
/
+1
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
1
-25
/
+18
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
1
-1
/
+1
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
1
-8
/
+26
*
Allow per-tiles culling.
Auke Kok
2016-01-20
1
-10
/
+2
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
1
-0
/
+4
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
1
-5
/
+5
*
Change i++ to ++i
David Jones
2015-08-25
1
-5
/
+5
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
1
-3
/
+1
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
1
-1
/
+5
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
1
-1
/
+3
*
Fix relief mapping issues
RealBadAngel
2015-07-16
1
-5
/
+20
*
Add new leaves style - simple (glasslike drawtype)
RealBadAngel
2015-07-08
1
-2
/
+10
*
Minimap update
RealBadAngel
2015-06-28
1
-1
/
+2
*
Add minimap feature
RealBadAngel
2015-06-27
1
-2
/
+5
*
Add texture overriding
rubenwardy
2015-05-19
1
-2
/
+63
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
1
-28
/
+5
*
NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-05-05
1
-9
/
+16
*
Tests: Add NodeResolver unittests
kwolekr
2015-05-05
1
-9
/
+10
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
1
-71
/
+114
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
1
-2
/
+2
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
1
-6
/
+6
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
1
-3
/
+11
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
1
-2
/
+5
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
1
-6
/
+6
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
1
-1
/
+1
*
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr
2015-01-04
1
-0
/
+8
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
1
-1
/
+25
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
1
-1
/
+0
*
Add support back for resolving group names in NodeResolver
kwolekr
2014-12-29
1
-7
/
+15
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
1
-18
/
+21
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
1
-138
/
+73
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
1
-0
/
+3
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
1
-1
/
+1
*
NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
1
-5
/
+5
*
NodeResolver: Fix cancelNode and cancelNodeList
kwolekr
2014-12-11
1
-11
/
+14
*
Recalculate normals for mesh #0. Fix for issue #1902.
RealBadAngel
2014-12-05
1
-0
/
+2
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
1
-8
/
+6
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
1
-1
/
+1
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
1
-10
/
+20
*
Add NodeResolver documentation
kwolekr
2014-10-28
1
-4
/
+11
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
1
-1
/
+166
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
1
-11
/
+23
*
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
1
-5
/
+5
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