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path: root/src/nodedef.cpp (follow)
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* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-091-1/+1
* Re-order sound-related code (#12382)SmallJoker2022-06-201-29/+23
* Map opaque waving leaves to allfaces drawtypesfan52022-05-291-2/+9
* Reduce size of ContentFeatures structuresfan52022-05-261-64/+55
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-241-3/+15
* Fix segfault with autoscale_mode (again)sfan52022-03-021-5/+5
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-161-1/+6
* Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker2022-01-121-2/+21
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-221-4/+0
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-201-3/+14
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-011-0/+17
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-031-4/+2
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-031-2/+2
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-051-2/+2
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-301-1/+2
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-201-2/+14
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-291-37/+73
* Drop never documented 'alpha' property from nodedefsfan52021-01-291-20/+0
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-211-3/+1
* Fix some minor code issues all over the placesfan52020-12-241-1/+1
* Cleanup shader generation code (#10663)Vitaliy2020-12-191-3/+3
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-171-9/+0
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-20/+20
* Render nodeboxes with opaque material if possible (#10122)sfan52020-08-121-3/+54
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-041-0/+21
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-101-1/+13
* Fix autoscale_mode segfault if tile doesn't have texturesfan52020-06-011-2/+3
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-201-1/+20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-191-0/+6
* Allow ObjDefManager instances to be clonedsfan52020-05-051-0/+12
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-46/+21
* Overall improvements to log messages (#9598)sfan52020-04-081-1/+1
* Clear old item groups when they are overridden. (#8753)Beha2019-08-121-14/+28
* override.txt: Fix crash due to CRLF endings (#8439)David G2019-05-251-1/+4
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-271-2/+10
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-031-72/+43
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-3/+3
* Fix missing ignore textures (#7326)you2018-05-201-7/+1
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-201-3/+4
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-125/+30
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-031-8/+42
* Add missing? includeEsteban I. Ruiz Moreno2017-10-261-0/+1
* Real global textures (#6105)Vitaliy2017-10-151-67/+138
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-121-41/+20
* Implement client node dig predictionAuke Kok2017-09-111-0/+7
* Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot2017-08-291-1/+1
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-291-369/+43
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-3/+3
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-191-124/+98
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1