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* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-8/+0
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-191-22/+29
* Shaders: Remove unused water surface shaderparamat2017-05-081-10/+1
* Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok2017-04-281-3/+7
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-251-4/+3
* Soft node overlay (#5186)Dániel Juhász2017-04-211-8/+28
* Only use palette if param_type2 is correctDániel Juhász2017-04-131-1/+4
* Hardware coloring for itemstacksDániel Juhász2017-04-081-80/+2
* Some performance optimizations (#5424)Loïc Blot2017-03-221-4/+5
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-191-113/+10
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-101-3/+7
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-101-7/+3
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-301-3/+7
* Add smooth lighting for all nodesnumber Zero2017-01-241-0/+5
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-102/+411
* Add particle animation, glowsfan52017-01-181-1/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-7/+9
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-0/+141
* Add 2D sheet animation for nodessfan52017-01-021-1/+1
* Move TileAnimation code to seperate filesfan52017-01-021-21/+14
* Limit light_source in the engine (#4814)juhdanad2016-11-281-0/+2
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-2/+2
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-2/+2
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-081-6/+6
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-081-7/+2
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-081-0/+35
* Make plantlike drawtype more funAuke Kok2016-08-261-1/+4
* Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan2016-06-141-1/+1
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-231-261/+273
* Connected nodes: fix 2 minor bugsAuke Kok2016-03-141-1/+2
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-121-2/+23
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-12/+124
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-5/+7
* Nodedef: Restore smooth lighting to waterparamat2016-02-271-1/+1
* Remove new_style_waterRealBadAngel2016-02-261-2/+1
* Fix backface culling when connecting to new servers.Auke Kok2016-02-101-25/+18
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-1/+1
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-231-8/+26
* Allow per-tiles culling.Auke Kok2016-01-201-10/+2
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-071-0/+4
* Use warningstream for log messages with WARNINGShadowNinja2015-10-141-5/+5
* Change i++ to ++iDavid Jones2015-08-251-5/+5
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-201-3/+1
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-1/+5
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-1/+3
* Fix relief mapping issuesRealBadAngel2015-07-161-5/+20
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-081-2/+10
* Minimap updateRealBadAngel2015-06-281-1/+2
* Add minimap featureRealBadAngel2015-06-271-2/+5
* Add texture overridingrubenwardy2015-05-191-2/+63