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* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-071-28/+5
* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-051-9/+16
* Tests: Add NodeResolver unittestskwolekr2015-05-051-9/+10
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-71/+114
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-2/+2
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-201-6/+6
* Finer progress bar updates when initializing nodesest312015-03-151-3/+11
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-2/+5
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-051-6/+6
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-041-0/+8
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-041-1/+25
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-041-1/+0
* Add support back for resolving group names in NodeResolverkwolekr2014-12-291-7/+15
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-271-18/+21
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-271-138/+73
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-211-0/+3
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-121-5/+5
* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-111-11/+14
* Recalculate normals for mesh #0. Fix for issue #1902.RealBadAngel2014-12-051-0/+2
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-211-8/+6
* Fix wallmounted mesh rotationsShadowNinja2014-11-191-1/+1
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-291-10/+20
* Add NodeResolver documentationkwolekr2014-10-281-4/+11
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-261-1/+166
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-11/+23
* Fix some indentation in nodedef.cppKahrl2014-10-201-5/+5
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-201-0/+6
* Custom collision boxes node property.RealBadAngel2014-10-191-0/+3
* Add meshnode drawtype.RealBadAngel2014-10-181-2/+46
* Fix special tile backspace cullingkwolekr2014-10-031-5/+6
* Fix broken plantlike drawtype.RealBadAngel2014-10-031-5/+6
* Fix misc. style issueskwolekr2014-10-031-2/+4
* Clean up nodedef.cppkwolekr2014-10-031-540/+562
* Add optional framed glasslike drawtypeBlockMen2014-10-021-0/+10
* Add firelike drawtypeTriBlade92014-09-211-0/+2
* Split settings into seperate source and header filesShadowNinja2014-09-211-1/+2
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-251-26/+129
* Speedup mapblock_meshRealBadAngel2014-07-171-24/+41
* Fix errors/warnings reported by valgrindsfan52014-07-061-3/+2
* Unite nodes shaders.RealBadAngel2014-06-151-4/+20
* Shaders rework.RealBadAngel2013-12-031-3/+10
* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr2013-11-291-17/+18
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-061-1/+1
* Leveled nodebox backward compatibilityproller2013-08-021-8/+13
* Weather supportproller2013-07-271-0/+1
* Bump protocol versionPilzAdam2013-07-201-5/+5
* Add liquid_range to nodedefPilzAdam2013-07-201-0/+3